Retrojan


Retrojan is a game made in 8 week, the challenge was to create a rebooted universe of the game Trojan (CAPCOM, 1986).
We reimagined it as a top down beat em' all with a cyberpunk theme.

I was in charge of modelling the environment.
This includes the architecture and props for the city, sewers and arena.

All of the architecture is modular, I created many different parts and assembled the bases of the facades in Unreal Blueprints to create the buildings based on the blocking by Adrien Paquet-Brunella who then finished up the level art.
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THE RETROJAN TEAM

Patricia Cormier (environment modeling) 
Charles-Etienne Gouin (concept art, animation, UI, cutscenes) 
Stéphanie Julien-Gauthier (tech art, rig, AI) 
Éliane Lan-Anh Nguyen (level design, tech art, FX) 
Stéphan Provost (music, sounds) 
Pierre-Alexandre Pascale (tech art, game design) 
Josianne St-Pierre (textures, shaders, FX) 
Isabelle Verdon (character modeling, textures) 
Adrien Paguet-Brunella (art direction, level art, lighting)

Retrojan was made in Unreal Engine 4.

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