ARI

ARI was made in 5 weeks for our production simulation class
with Marc-André Houde and Jocelyn Benoit at NAD.


It is a game where you run down a mountain evading obstacles ...and the eagle chasing you!

I made environment assets including ruins, statues and rocks.

Screenshots
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THE ARI TEAM

Gabriel Bolduc Dufour (concept art/lighting/rendering/FX/particles), 
Patricia Cormier (environment+props modeling), 
Jimmy Di Nezza (animation), 
Xavier Dorion (technical artist/programmation/rig), 
Charles-Etienne Gouin (concept art/UI), 
Adrien Paguet-Brunella (level art/trees/foliage/level design).
Josianne St-Pierre (textures/shaders/particles sprites), 
Isabelle Verdon (character modeling) 

ARI was made in Unreal Engine 4.
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